I’m working on a music video for a song by Wirral called The Employee and doing some tests. The idea is to create the surrealistic daydream of a 1950’s woman on her first day on the assembly line of a dreary, machine-like typist job. I’m doing all the visuals rendered in fluxus, cut with some excellent archival footage of office films from archive.org. This one, a 1950’s film called “Office Etiquette” is singular for having some really nice, sweeping, tracking chots mixed with good close-ups, which work well in a music video. The original has such a cheery attitude about mind-numbing, repetitive busywork that is practically crawling on its knees and begging to be subverted.
I will first cut the video as a straight music video, with close/wide/tracking shots and clean cuts to the beat, then add in the surrealistic, colorful 3D animations done using fluxus and bit by bit break down its sanity. Look here for more…
No Comments
testing (b)ar
Originally uploaded by Kitchen Budapest
Gabor Papp and the gang at Kitchen Budapest (that’s in Hungary, for all you geography-averse Americans out there) are prototyping an augmented reality game which looks fantastic. I really dig the chunky-but-glowy 3D horns! (Apparently done in Fluxus)
No CommentsRecorded from a live performance. My first audio-visual (not just visual) work in about 5 years. Created for NOISE==NOISE and The Curiosity Collective’s JohnnyMass on 28 Dec. 2009. Uses Fluxus & SuperCollider.
No CommentsOriginally uploaded by da mad pixelist
I’ve been experimenting with extruded shapes, with the end goal of fabricating some interesting ones using a 3D printer at the University I teach at, University for the Creative Arts, Farnham (UK).
So far, it has been a long learning process – first, making extrusions of my hands using Fluxus and a custom-written OpenCV-based image-outline-tracer in C++ (using some OpenFrameworks); then, using Dave’s extrusion functions in fluxus mixed with my live-drawing sketches, coupled with the OBJ-file export, and finally imported into Blender (for some nice ray-tracing).
The trouble is, I can create 3D shapes but hey have no “solidity,” which means their outlines have no thickness. Apparently you can’t 3D print objects and just hope that they are thick enough, or tweak it on the machine, as I’d hoped. No, as with all computers and electronic devices, they only do EXACTLY what you tell them to do, and nothing more or less.
The image here is a reject from Fluxus/Blender, where I created an inner shape by duplicating the original shape and growing it outward along its normals (used for lighting, normals are perpendicular to the surface of the object, meaning they point exactly outwards and are useful for expanding shapes). The problem is that my shape is so complex, I can’t get away with simply growing it. I’m going to need to do some horrible maths, I can feel it…
Still, I really like this image. I’m a big fan of Salvador Dali (don’t laugh) and the infinite blue background and contrasting, surreally-melted hand shape in front lends this image a particularly Dali-esque quality, I think.
2 CommentsI’m working on a music video for a song by Wirral called The Employee and doing some tests. The idea is to create the surrealistic daydream of a 1950’s woman on her first day on the assembly line of a dreary, machine-like typist job. I’m doing all the visuals rendered in fluxus, cut with some excellent archival footage of office films from archive.org. This one, a 1950’s film called “Office Etiquette” is singular for having some really nice, sweeping, tracking chots mixed with good close-ups, which work well in a music video. The original has such a cheery attitude about mind-numbing, repetitive busywork that is practically crawling on its knees and begging to be subverted.
I will first cut the video as a straight music video, with close/wide/tracking shots and clean cuts to the beat, then add in the surrealistic, colorful 3D animations done using fluxus and bit by bit break down its sanity. Look here for more…
No CommentsRecorded from a live performance. My first audio-visual (not just visual) work in about 5 years. Created for NOISE==NOISE and The Curiosity Collective’s JohnnyMass on 28 Dec. 2009. Uses Fluxus & SuperCollider.
No CommentsOriginally uploaded by da mad pixelist
I’ve been experimenting with extruded shapes, with the end goal of fabricating some interesting ones using a 3D printer at the University I teach at, University for the Creative Arts, Farnham (UK).
So far, it has been a long learning process – first, making extrusions of my hands using Fluxus and a custom-written OpenCV-based image-outline-tracer in C++ (using some OpenFrameworks); then, using Dave’s extrusion functions in fluxus mixed with my live-drawing sketches, coupled with the OBJ-file export, and finally imported into Blender (for some nice ray-tracing).
The trouble is, I can create 3D shapes but hey have no “solidity,” which means their outlines have no thickness. Apparently you can’t 3D print objects and just hope that they are thick enough, or tweak it on the machine, as I’d hoped. No, as with all computers and electronic devices, they only do EXACTLY what you tell them to do, and nothing more or less.
The image here is a reject from Fluxus/Blender, where I created an inner shape by duplicating the original shape and growing it outward along its normals (used for lighting, normals are perpendicular to the surface of the object, meaning they point exactly outwards and are useful for expanding shapes). The problem is that my shape is so complex, I can’t get away with simply growing it. I’m going to need to do some horrible maths, I can feel it…
Still, I really like this image. I’m a big fan of Salvador Dali (don’t laugh) and the infinite blue background and contrasting, surreally-melted hand shape in front lends this image a particularly Dali-esque quality, I think.
2 CommentsJust a sketch, playing with “extruded shapes” – basically, 3D geometry in a big long cheese log, doped up with some sinusoidal harmonics.
Some code:
(require fluxus-016/shapes scheme/list) (clear) (define l (build-list 20 (lambda (i) (vector 0 0 (+ 10 (* -1 i)))))) (define w (build-list 20 (lambda (i) (* 1 (+ 1 (sin (* 3.14156 (/ i 20)))))))) ;(define w (build-list 10 (lambda (i) 4))) (hint-wire) (define (sinuside circ complexity) (define (_ c n) (cond [(< n 1) empty] [else (cons (vadd (car c) (vmul (car c) (* 0.3 (sin (* (* complexity 3.1415) (/ n (length circ))))))) (_ (cdr c) (- n 1))) ]) ) (_ circ (length circ)) ) (define circle (sinuside (build-circle-points 80 1) 16)) (define pe (with-state (rotate (vector 0 0 90)) (build-partial-extrusion circle l 1))) (recalc-normals 1) (define (draw-extr e) (with-primitive e (partial-extrude ;(* (length l) (+ 0.5 (* 0.25 (+ (sin (time)) 1)))) (length l) (sinuside (build-circle-points 80 1) (round (* (time) 16))) l w #(0 1 0) 1) ) ) (define (animator) (draw-extr pe) ) (every-frame (animator))No Comments